I seldom export the EA worlds that I worked on because it is easier to just import the resources. But suddenly I had an inclination to try it today. I know I tested out the procedure when CAW 1.18.7 was initially released. And I think that it worked that time because I tested on a clean DCCache and InstalledWorlds folder. Meaning there wasn’t any content there before. Which is most likely why it worked, then!
So, now that I have a few worlds already installed and the DCCache folder contains some *.dbc and *.ebc files, and the InstalledWorld folder contains the corresponding .world files, any newly-exported world fails to appear in the New Game list. Oh, don’t get me wrong. They appeared in the Installed Content of the Launcher just fine. It even appears, when I quit and restarted Launcher. I mean, it is not one of those phantom installation, that just claimed to be successful, but then poof! disappears at the next launch of the Sims3Launcher.
Intrigued? Interested to learn more? Let’s tackle this mystery, shall we?
As the image gallery shows on the New Game, Before image, installing a new world actually caused all the other worlds that were installed before to disappear off the worlds list! Which caused the Saves based on these missing worlds to be disabled.
To fix this, I did this series of steps:
- Install the world as usual, in this post, I’m installing ST.r_147 wip.Sims3Pack
- Quit and restart Launcher to ensure the world is indeed installed
- Quit Launcher
- While the game is not running, cut + paste all the .world files from the InstalledWorlds folder in your user documents path to the Worlds’ folder in the Program Files path. ie
\Users\<username>\Documents\Electronic Arts\The Sims 3\InstalledWorlds
\Program Files (x86)\Electronic Arts\The Sims 3\GameData\Shared\NonPackaged\Worlds
- Start the game
- The worlds list is now populated, as expected.
- Quit the game
- Cut + paste all the .world files, except for Sunset Valley.world back into the InstalledWorlds folder
- Start the game back again, and the game would now recognize the list of worlds installed in Launcher’s InstalledContent tab
There appears to be a disconnect between Launcher and the game that the index of the InstalledContent is lost. Perhaps, this is why folks have been complaining of Launcher uninstalling their Store content since forever, but it is more prevalent now, and spreading, like a virus.
This post was written while on patch 1.48.5 and CAW 1.18.8.